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View Poll Results: For those that feel the need to petition for everything.
Yes, remove Loot Scaling. (Or /signed) 566 68.19%
No, it's fine as it is. (Or /notsigned) 106 12.77%
I have a slightly different view that I have expressed below in an elaborate manner. 8 0.96%
Cake is ****ing delicious. 150 18.07%
Voters: 830. This poll is closed

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Old Mar 19, 2008, 01:43 PM // 13:43   #61
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Lots of people in this thread are wrongly linking droprate with quality-of-droprate. They are NOT synonymous, and one actually inversely affects the other. If the droprate increases ANet will have no choice but to decrease the quality-of-droprate. Something has to give. You can't have every dead creature drop something and still have the same gold droprate as you do now. Golds won't flow as freely as they do now, and farm code will come back into play where people who farm a lot get reduced drops even further. Most farm runs will be for white merchantable trash. There won't be more skins on the market, like some people in this thread are claiming. Without LS it would be like it used to be, where only a few people here and there actually get a good drop, and the vast majority of the rest of us get garbage that we take to merchant. Right now, believe it or not, most skins are worthless because golds drop like rain due to the increased quality-of-droprate ANet set when they lowered the droprate for LS. If anything the worthlessness of skins (as it is now) would diminish as less and less of them get into the market. Skins would rise in value.


Do you want to add 2-3k to your storage every run, and have to more or less go to town for whatever skin/mod you want (due to how infrequent you will actually be getting them without LS and with decreased quality-of-droprate), or do you want to get less overall $$$ every run, but have a better chance of getting that unique skin or mod yourself? This is the real LS argument, not "worthless" and "more worthless".
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Old Mar 19, 2008, 01:48 PM // 13:48   #62
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Quote:
Originally Posted by Witchblade
btw: why bothering with nm farm (except for elites areas)
I use NM farm when I'm going after some green drops that are really close to a town or outpost like that max ele staff just outside one of the torment zones where all those titans are. The Boss is about 15 steps away from the zone so NMing it makes it easier and Green drop rates are not adjusted for NM/HM play they drop at the same rate whether you play NM or HM. Playing NM can kill the boss and mobs faster since they have less hit points and do less damage. The Woe Spreader farm is about the same just a lil bit futher distance and I'll NM that one as well. Same for that Green Healer staff everyone in inlove with from Factions in the Grove area. If you look them up there's lots of good/great GREEN items real close to town/outpost zones that you can cleanup getting. I know one place there are four bosses all right together and I make a killing selling their Green drops cause they are excellent stat ones that everybody wants.
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Old Mar 19, 2008, 01:48 PM // 13:48   #63
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Quote:
Originally Posted by Foe
yes plz, it was sold as necessary evil to combat bots. Everyone hates it, bring back solo fun.
I didn't know I'm no longer part of "everyone".
Maybe that's better if "everyone" consists of geniuses talking crap, lying and putting words in my mouth.
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Old Mar 19, 2008, 01:49 PM // 13:49   #64
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Quote:
Originally Posted by Zahr Dalsk
/signed

Loot Scaling is almost universally seen as a bad idea.

I don't care about the player economy. This will make it easier to buy nice armour for my characters.
This is a very important reason to remove loot scale...armor, cap sigs, etc all cost what they did before loot scale so now you make less and have to spend the same to get what you want. Did A-Net consult with GW Bush on how to F up the economy?

Quote:
Originally Posted by Witchblade
FYI: rares items are supposed to be rares

People want 10 gold drops out of 10 kills and then QQ because it's worth nothing

Dont make things worse...
No, we want to kill 10 creatures and get 10 white items and once we do that about 1000 we sell to merch and go buy some 15k armor or work on our drunkard title or whatever
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Old Mar 19, 2008, 01:49 PM // 13:49   #65
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/signed


....But, they shouldnt only reduce lootscaling, they also should make the loot
more diverse. just make some things up that make people suprise or have
a laugh over some drops.
Like they have in Perfect World the lucky cards.. wich can give you several
suprises with one of them turning you into a Pig or a rabbit.

That would be nice
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Old Mar 19, 2008, 01:58 PM // 13:58   #66
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/signed

I actually enjoyed farming before loot scaling.

I've never been as poor in game as I have been since loot scaling was adopted. In no way did it have the effects I thought loot scaling was intended to address in the first place. True, everyone had more gold before loot scaling, and prices of things sold by players were higher, but we had more buying power relative to the higher prices. More buying power relative to what we experience now, where prices from players are lower but the time spent saving the funds takes longer. Static prices also never changed at all (armor, skills). Loot scaling was one of the worst things to happen to the game.

Last edited by Aera Lure; Mar 19, 2008 at 02:51 PM // 14:51..
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Old Mar 19, 2008, 02:04 PM // 14:04   #67
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A spark of hope just flashed inside of me when I read the update. If they'd remove loot-scaling it would take me back to GW, certainly!

So totally superbly and hopefully this thread gets ANet's attention!
/Signed
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Old Mar 19, 2008, 02:08 PM // 14:08   #68
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Quote:
Originally Posted by Master Knightfall
Boo hoo hoo hoo QQ more. Everyone play under the same rules and principles of drop rates. Just because you didn't get the sword of everslaying the very first time gives reason that the whole drop system suks lol romlamo
you completely missed the point, loot scaling hardly scathed rare item drop rates...common items and gold are where people got screwed.

i have 9 characters that already have every elite armor and weapon they could possibly want. (and a few pvp chars that are decked out with tournament reward stuff) i'm not hurting for money, and i hate buying/selling on the player market and i avoid it as much as possible. hell, i give away most of my gold/green items to guildies/alliance members who want them. if nobody wants them, they go into a guru auction. if nobody buys them, they go to the merchant. i generally only make money from selling the garbage i get from playing. (key word - garbage, ie. white/blue/purple items) after loot scaling, i hardly even get any garbage.

i also like to put collector items on my heroes. loot scaling put a stop to that pretty quick.

if it weren't for zaishen keys, i'd be broke. you know there's something wrong with the economy when pvp keeps your pve characters afloat.
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Old Mar 19, 2008, 02:10 PM // 14:10   #69
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yep get rid of loot scaling cause it seems to me the gold sellers just got worse after loot scaling came in
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Old Mar 19, 2008, 02:25 PM // 14:25   #70
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Eh, loot scaling as much as it has hurt many things, it has also helped as well. I dont see them removing it anytime soon. My guess is, dont get into a froth if they never revisit it
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Old Mar 19, 2008, 02:27 PM // 14:27   #71
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All this will do is make the few items that haven't changed price less desirable. For example, all elite armors will be easily achievable. You still make plenty of money farming with lootscaling, so imo it should stay.
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Old Mar 19, 2008, 02:32 PM // 14:32   #72
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Quote:
Originally Posted by TideSwayer
Do you want to add 2-3k to your storage every run, and have to more or less go to town for whatever skin/mod you want (due to how infrequent you will actually be getting them without LS and with decreased quality-of-droprate), or do you want to get less overall $$$ every run, but have a better chance of getting that unique skin or mod yourself? This is the real LS argument, not "worthless" and "more worthless".
Ls did not increase the drop rate of rare items. The "repeated entry of an instance does not effect drop rates " update, + hard mode did that.
Again Loot scaling effect normal merchant fodder drops, and monster collectable drops. >.>. And yes I'd rather have the 2-3K extra per run.
Most rare skins + greens are already non-profitable to farm, so I'd rather merch more then sell a supposed rare item for a bargain price. (Yes there are still real rare items, but those are rare for a reason).
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Old Mar 19, 2008, 02:32 PM // 14:32   #73
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I seriously don't see them removing loot scaling. But I would LOVE if they did. The present exemption list is about as close as we'll ever come I think.

/signed though
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Old Mar 19, 2008, 02:33 PM // 14:33   #74
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Most emphatically /NOT signed.

To remove LS is to flood the market with gold, which will devalue the gold everyone has. With gold devalued, only the farmers will have enough to buy items at inflated prices.

Which is, of course, the real reason farmers want LS removed... they want all the toys and to hell with the community.
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Old Mar 19, 2008, 02:36 PM // 14:36   #75
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If i saw Update Notes : Loot Scaling has been removed from the game, then I would actually sign-in to GW's again
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Old Mar 19, 2008, 02:40 PM // 14:40   #76
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Completely /signed

Its funny to see some long time Guru posters on here just show how big a noob they really are by thinking removing loot scaling will give us more rare drops oh how I /lol.

Also theres the usual 'Zomg I dont farm so why should you /notsigned' posters that are even bigger pricks.

People that solo farm all do it in UW / Fow now. If they remove loot scaling, we will be able to make money elsewhere and ecto and shards will start going up in value.

/Signed please, I was never as poor as I am now in GW before loot scaling, and I still need to max my consumable titles.
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Old Mar 19, 2008, 02:48 PM // 14:48   #77
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Exactly the problem, our income decreased but Sig Cap is still 1k each, keys for TH are still 600g+, sweets and drink are still same prices.

When they crippled our income they should of lowered those items prices.
The only way to make enough to survive is either power trade or farm 24/7, enter the hardcore players and bots
Thats why people buy gold, because they can't make enough through a few hours a week to ever finish an expencive title

I thought Anet encoraged casual gamers, loot scaling begs to differ.
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Old Mar 19, 2008, 02:50 PM // 14:50   #78
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I remember back then when we'd kill like 20 smites and half the screen would fill with drop messages. Now we barely get 1-2 whites from such groups. (maybe that's also because they all die at the same time, but who cares, screw loot scaling)
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Old Mar 19, 2008, 02:58 PM // 14:58   #79
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Quote:
Originally Posted by JeniM
Loot Scaling has been removed from the game
OMG I already got excited by reading that line
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Old Mar 19, 2008, 03:08 PM // 15:08   #80
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/signed

Loot scaling has to be the worse decision ever made by Anet.

To a lot of players getting lots of loot = lots of fun. And that is why we play games right??

I can't imagine who thought it was a good idea. It must have been someone in higher management and the rest just followed along with it.

There was just no need for it at all. Common player needed items were not expensive before loot scaling. Only rares commanded huge amounts as is the case now.
Prices would have fallen as a result of HM. Loot scaling wasn't needed, it only makes it harder for casual players to get the fixed price items: armours, consumables etc.
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